Support for DeePBSP and ZDBSP extended nodes.Accurate Doom v1.2 emulation if needed during demo playback or requested by user.Automatic loading of WADs necessary for playback, chosen by demo name or by information present in demo file (if recorded with PrBoom+).Changing the speed of the game in-game (for demo playback, recoding TAS demos, and for just playing at different speed).In addition to all PrBoom features, PrBoom+ offers: Three days later, the GitHub repository was archived. On June 20, 2023, maintenance version 2.6.66 was released which collects all changes committed after development discontinued. The last update of active development was version 2.6.2, released on February 11, 2022. Since version 2.5.1.5, PrBoom+ is released with support for the UMAPINFO standard, retaining the same name, but visually separated in version number with the letters um, referring to the initials of the standard. The project saw its first developments in 2004, starting off as an unnamed PrBoom modification, but after gaining numerous additions over PrBoom it eventually adopted the separate PrBoom+ title in 2005. It can currently be compiled in POSIX, Windows and Mac OS X environments. PrBoom+ is based on the PrBoom 2.5.x line of development. It is developed by Andrey Budko (entryway). GLBoom+ is a common name for a build of PrBoom+ compiled with OpenGL support. PrBoom+ (also PrBoom-plus) is a source port based on PrBoom. Andrey Budko (entryway), Christoph Oelckers (Graf Zahl), Fabian Greffrath
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